Beginner guide
Plant, craft, sell, then grow.
Your first goal is to understand one complete loop: grow flowers, harvest them, turn them into arrangements, and sell to customers. Staff, upgrades, decoration, offline growth, and daily streaks extend that loop.

Step 1
Plant flowers and let them grow.
Flowers are the starting material for the rest of the shop.
Choose what to plant in the game.
Open the current seed list and compare the price and grow time shown in your server. Any dated table added here will keep the game build and conditions beside those values.
Return when the flowers are ready.
The official game description says flowers continue growing while you are offline, so your beds can progress between sessions.
Harvest the finished flowers.
Harvested flowers feed the crafting and customer side of the loop. Open the flowers guide for the role of planting, growth, and harvesting.
Step 2
Turn harvested flowers into arrangements.
Crafting connects your garden to the products you can present to customers.
Use a dated recipe
Recipe requirements can come from gameplay videos, screenshots, or web guides. Use a table only when it records every ingredient, amount, output, and source date.
Keep the next customer in mind
The confirmed loop includes both individual flowers and crafted arrangements. Read the bouquet guide to understand where arrangements fit.
Step 3
Sell to customers and repeat the loop.
Customers are the end of the confirmed flower-and-arrangement cycle.
Prepare saleable stock
The game description says you can sell flowers and arrangements. This revision has no processed same-build price table, so compare any dated value with the current display.
Use sales to continue
Once you understand the loop, decide whether your next question is about flower supply, bouquet crafting, or the systems that grow the shop.
After the first loop
Build a shop that needs less manual attention.
The game lists staff, shop upgrades, decoration, daily streaks, and offline flower growth as progression systems.
| System | When to inspect it |
|---|---|
| Staff | When you want to understand which shop tasks the game can help handle. |
| Upgrades | When the current shop setup is limiting your next loop. |
| Decoration | When you want to change the look of the shop or garden. |
| Daily streaks | When you return on consecutive days and want to check the current reward in game. |