Cash and shop spending
Money follows the flower-to-customer loop.
Grow and harvest flowers, craft arrangements when the current recipe makes sense, and sell to customers. Before buying an upgrade, compare its live cost with the cash shown in your server.

Cash loop
Find the weak link before spending more.
Check flower supply.
If you cannot keep the sales loop moving, start with planting, growth, and harvesting.
Check the recipe date.
A recipe from a video, screenshot, or web guide is usable when every ingredient, amount, output, and build date is recorded. Compare older recipes with the current interface.
Complete customer sales.
The official description confirms that flowers and arrangements can be sold to customers.
Compare the next cost in game.
Decide whether the next purchase supports flower supply, customer flow, staff, or another shop goal.
Calculator input status
A profit planner needs one same-build data set.
A useful calculator needs flower costs, growth times, recipes, sale values, and upgrade costs tied to the same game version. External pages can supply those inputs, but this revision has not completed the field set.