Growth and supplies

Choose a supply for one specific job.

Watering cans reduce the displayed grow time, Fertilizer adds one flower to a harvest, and Lock protects a favourite flower from harvesting. These values come from an Aug 8 gameplay menu and may change in a later build.

Supplies table

Effects and two payment options

Observed 2026-08-12 from the supplies menu in a video published Aug 8, 2026. Cash and gems are alternative prices shown on the same cards.

SupplyObserved effectCashGemsSource
Watering CanSpeeds up grow time by 1 minute1005Video at 0:18
LockPrevents a favourite flower from being harvested The card also shows 20x, but the video does not explain what that number means.25010Video at 0:20
FertilizerAdds 1 flower to harvest yield50015Video at 0:22
Silver Watering CanSpeeds up grow time by 5 minutes50015Video at 0:24

Decision check

Match the tool to the timer in front of you.

  1. Read the remaining grow time.

    A one-minute Watering Can has a different value on a 30-second Daisy than on a 15-minute Peony. Confirm how the current interface handles extra time reduction.

  2. Use Fertilizer when yield is the constraint.

    The captured card says it adds one flower. It does not establish the normal yield or the sale value of that extra flower.

  3. Protect stock with Lock only if needed.

    The menu says Lock prevents harvesting. Its visible 20x label is not explained in the source, so this guide does not assign that number a meaning.

Quality Fertilizer and Golden Watering Can names were visible lower in the menu, but their complete cards were not readable. Their effects and costs remain unpublished.